![]() You have absolute freedom! Roleplay Ryzom offers official interactive events (with live NPC's), regular and varied, that evolve according to your actions. For example, you can, at your leisure, either train your pike handling, put on your magic amplifiers to heal or cast offensive spells, pick up your pickaxe and harvest materials, or go into crafting a new armor or weapon. You can improve your skills in all these classes with only one character you do not need to focus on one path. That means you don't have to choose between being a warrior, a mage, a harvester or a crafter. ![]() Pick your actions well, for each one of them may impact the world and its inhabitants! Classless Ryzom characters are unusual in that they are not bound to a class. Will you spark another war? Will you found a lucrative commercial guild or aim for political power? What if your hunting talents could be decisive in the struggle against Kitins? Sandbox Far from being a frozen world, Ryzom is constantly evolving in regard to your actions. ![]() It offers players a unique opportunity to become involved in the development of the game. Being open source means that Ryzom draws on a vibrant community providing fixes and functionality above and beyond that of what the team can provide. So by now more people may be running servers with the NeL engine, some with Ryzom, some with other game(s).Enter a unique science fantasy MMORPG and dive into a unique organic living world ! OpensourceRyzom is one of only a few commercial-grade MMORPGs that are fully open source: client, server, tools, and media. There also is a fully open source game being written based on Ryzom's source code: Tempest in the Aether. Meanwhile, the Ryzom Core development website moved to and Matt Raykowski posted a great write-up of where Ryzom stores all its data which is extremely helpful in running your own server. This is relevant to this question because it hints to the complexity and cost of running a server publicly. The reason given was the financial costs of running a second server to host those Ring instances. Shortly after the merge an official announcement followed, shutting down the Ryzom Ring - support for player created content. After some initial issues of the merge have been sorted through, active roleplay picks up again. The one remaining server has a much higher population than any single one had in 2012. In September 2012 the game saw a server merge. Update Mar 2013 (some of which might be slightly off-topic): Maybe a chinese server would be a good add-on, tapping into the potential fan-developers there. The Language barrier is a good reason for the three servers we have right now. These servers are not released to the public for various reasons (dividing up the community, maintenance work required, support work required, open and unconstructive criticism etc.)Įven the source code is open I believe it is essential to the Ryzom game to keep the player base united on as few servers as possible. Thaxl on Leanon) posted that they have developed their own extensions to the world and are privately running their own server. ![]() ![]() If you follow the Ryzom forums then you might have noticed the odd post in the past weeks where characters (e.g. While this has more benefits imho than drawbacks, the one obvious drawback is that "fan servers" would divide up that small number even more. As much as I love Ryzom, the problem - and the benefit - it had over the past few years is that there are not as many players on the world as in the "big" online games. ![]()
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