![]() ![]() Let renderer = UIGraphicsImageRenderer(size: pageRect. let pageRect = page.getBoxRect(.mediaBox) Fetch the page rect for the page we want to render. guard let path = (forResource: "filename", ofType: "pdf") else Here’s how to render a page from a PDF file to an image using Core Graphics: For our use case, we can rely on the functionality of either one of these to convert a PDF file to an image. In turn, PDFKit is built on top of Core Graphics, which is a framework used primarily for lightweight 2D graphics rendering. Starting with iOS 11, Apple introduced a framework to display and manipulate PDF files: PDFKit. As such, iOS has built-in support for reading and rendering PDF files. This blog post will show how to convert your PDF file to an image using Core Graphics, PDFKit, and PSPDFKit for iOS.Īpple has a rich history of supporting PDF files that dates back to its old NeXTSTEP days. An app might want to display the image representation of a PDF file’s page at different resolutions - some examples include a low-resolution image for a thumbnail, a medium-resolution image for a full-page display, and a high-resolution cropped image to show when zoomed in or for printing purposes. These functionalities include home screen widgets, an app-voice search which is inbuilt, and NFC (Near-Field Communication).Converting a PDF file to an image is a common use case for any app that displays PDFs. However, the functionalities of the Android platform tend to be prioritized differently. The problem that overhangs the convert iOS app to Android is the leveraging all those areas where iOS excels. It is typical of iOS development that there are fewer variances in screen sizes as app devices are produced by one company, which is just the opposite for Android OS. To top all these points, there are hundreds, if not thousands, of phone combinations and firmware, with fewer software upgrades in comparison to iOS. The difference is seen in the variation of different pixel densities. In comparison, Android apps offer more devices and hence, more varied screen sizes. On the iOS platform, devices have certain screen sizes and developers tend to choose different bitmap sizes depending on the choice of device. The biggest technical challenge for developers is creating the Android app based on iOS UI design on different screen sizes. These functionalities include home screen widgets, an app-voice search which is inbuilt, and NFC (Near-Field Communication). ![]() The problem that overhangs the porting iOS app to Android is the leveraging all those areas where iOS excels. The visual editor is the same one we use in the Loco translator. The difference is seen in the variation of different pixel densities. Its a localizable strings converter that works with Android XML and iOS strings files. ![]()
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